Demystifying multiple importance sampling
3D shape matching with quaternions
Computing forces in a system of beams, properly
Computing forces in a system of beams
So, you want to make a game engine
Quaternion derivatives
Complex numbers, Wirtinger derivatives and 2D inverse kinematics
Porting my C++ game engine to Android
Skeletal animation in glTF
Uniqueness of matrix inverses
Making a 2D soft-body physics engine
How not to design a UI library
Two-pass Gaussian blur coeffifients generator
My favourite animation trick: exponential smoothing
Super simple generic animation controller in C++
Building a quadtree in 22 lines of code
The quest for perfect collisions
C++ audio mixing library design
C++ behavior trees library design
A stupidly simple spatial data structure
A simple texture atlas packing algorithm
A better point light attenuation function
Compute shaders in graphics: Gaussian blur